Googaz is a movement created by non-conformist millennials, whose aim is to motivate the youth of the Basque Country to action and to be the masters of their lives. Euskadi to take action and to be the owners of their lives. This movement started in 2017.
A four editions have been held to date and in each one of them Basque youth have worked on a social challenge. social challenge.
One more year, Googaz is back with a new challenge: to bring the SDGs closer to the Basque youth. This initiative, promoted together with BBK Kuna and VirtualWare, will begin to spread throughout Bizkaia in April.
We live surrounded by stimuli, busy lives that go from one place to another, without looking at what we have around us. around us. This dissociation we make from the environment in which we live limits our empathy and appreciation of what is going on, clouding our perception of what is happening. of what is happening, clouding our awareness of what may happen in a few years if we don’t take action.
But how can we commit to a future when we are not even able to look at what is around us in the present? present? This is the reason why Googaz is back for another year.
This movement has 3 phases:
- Play: young people from 7 towns of Bizkaia will have the opportunity to play and experience with virtual reality challenges related to the
virtual reality challenges related to the SDGs and reflect on them.
- Design: at the end of the first phase, all the participants from the villages will have the opportunity to go to the
Hackthon on 17 June to be held at BBK Kuna, where the script for a virtual reality game will be designed.
virtual reality game.
- Create: with the script created at the Hackthon and in collaboration with 2 training centres, we will design and create the game that next year’s
create the game that next year we will once again take to the towns of Bizkaia.
Googaz create is a competition that has been launched in September and will end with a closing event in December. Three vocational training centres in Bizkaia (CIFP TARTANGA LHII, CPIFP Harrobia LHII and Maristak Durango-Ikastetxea) will take part and the students, in teams, will have to develop a virtual reality game based on the winning script from the previous phase, the Hackathon, and using the Viroo platform to develop the game.
They will create a half-hour game with the theme of SDG 3: health and wellbeing, which will be taken to the municipalities in the next edition to continue raising awareness among more young people. The aim is to use technology as a tool to generate awareness and change in young people. We will generate a circular process for youth to create a game with the aim of impacting and raising awareness among their peers.
To ensure that the information used is truthful and that the messages conveyed are appropriate, we will have the help and supervision of health professionals. OSI Ezkerraldea Enkarterri Cruces and IIS Biobizkaia participate in the project, educating and advising the programme participants.